LineTo
status_t LineTo(BPoint linePoint);
fStrokes.LineTo(where);
fStrokes.LineTo(where);
shape.LineTo(BPoint(float(left + i),
shape.LineTo(rt);
shape.LineTo(rb);
shape.LineTo(lb);
shape.LineTo(rt);
shape.LineTo(rb);
shape.LineTo(lb);
shape.LineTo(rt);
shape.LineTo(rb);
shape.LineTo(lb);
shape.LineTo(BPoint(width, startY1));
shape.LineTo(BPoint(width, endY1));
shape.LineTo(BPoint(endX1, endY1));
shape.LineTo(BPoint(endX1, endY2));
shape.LineTo(BPoint(0, endY2));
shape.LineTo(BPoint(0, startY2));
shape.LineTo(BPoint(startX1, startY2));
shape->LineTo(BPoint(0, height));
shape->LineTo(BPoint(0, 0));
shape->LineTo(BPoint(-stopWidth, 0));
shape->LineTo(BPoint(height, height));
shape->LineTo(BPoint(height, 0));
shape->LineTo(BPoint(height * 2, height));
shape->LineTo(BPoint(height * 2, 0));
shape->LineTo(BPoint(0, height));
shape->LineTo(BPoint(0, 0));
shape->LineTo(BPoint(height, height));
shape->LineTo(BPoint(height, 0));
shape->LineTo(BPoint(height * 2 + stopWidth, height));
shape->LineTo(BPoint(height * 2 + stopWidth, 0));
shape->LineTo(BPoint(height * 2, 0));
shape->LineTo(BPoint(height, height));
shape->LineTo(BPoint(height, 0));
shape->LineTo(BPoint(height * 2, height));
shape->LineTo(BPoint(height * 2, 0));
shape->LineTo(BPoint(0, height));
shape->LineTo(BPoint(0, 0));
shape->LineTo(BPoint(height, height));
shape->LineTo(BPoint(height, 0));
shape->LineTo(BPoint(-step, height + step));
shape->LineTo(BPoint(-step, 0 - step));
shape->LineTo(BPoint(stemWidth, height));
shape->LineTo(BPoint(stemWidth, 0));
shape->LineTo(BPoint(0, 0));
shape->LineTo(BPoint(height, height));
shape->LineTo(BPoint(height, 0));
shape->LineTo(BPoint(height - stemWidth, 0));
shape->LineTo(BPoint(height, height));
shape->LineTo(BPoint(height, 0));
shape->LineTo(BPoint(0, 0));
shape->LineTo(BPoint(magnetWidth, height - step));
shape->LineTo(BPoint(magnetWidth, height / 2 + chassieHeight));
shape->LineTo(BPoint(magnetWidth + chassieWidth - step, height + step));
shape->LineTo(BPoint(magnetWidth + chassieWidth, height + step));
shape->LineTo(BPoint(magnetWidth + chassieWidth, -step));
shape->LineTo(BPoint(magnetWidth + chassieWidth - step, -step));
shape->LineTo(BPoint(magnetWidth, height / 2 - chassieHeight));
shape->LineTo(BPoint(magnetWidth, step));
shape->LineTo(BPoint(0, step));
shape.LineTo(r.LeftBottom());
shape.LineTo(BPoint(r.right, (r.top + r.bottom) / 2));
shape.LineTo(r.LeftBottom());
shape.LineTo(BPoint(r.right, (r.top + r.bottom) / 2));
arrowShape.LineTo(tri2);
arrowShape.LineTo(tri3);
shape.LineTo(BPoint(rect.right + 0.5, rect.bottom + 0.5));
shape.LineTo(BPoint(rect.right + 0.5, rect.bottom - 1 + 0.5));
shape.LineTo(BPoint(centerh + 0.5, rect.top + 0.5));
shape.LineTo(BPoint(rect.left + 0.5, rect.bottom - 1 + 0.5));
shape.LineTo(BPoint(rect.right + 0.5, rect.bottom + 0.5));
shape.LineTo(BPoint(rect.right - 1 + 0.5, rect.bottom + 0.5));
shape.LineTo(BPoint(rect.left + 0.5, centerv + 0.5));
shape.LineTo(BPoint(rect.right - 1 + 0.5, rect.top + 0.5));
shape.LineTo(BPoint(rect.right + 1, rect.bottom + 1));
shape.LineTo(BPoint(centerh + 0.5, rect.top));
shape.LineTo(BPoint(rect.right + 1, rect.bottom + 1));
shape.LineTo(BPoint(rect.left, centerv + 0.5));
arrowShape.LineTo(BPoint(center.x - size * 0.25, center.y + size));
arrowShape.LineTo(BPoint(center.x + size, center.y - size));
iterator->LineTo(p);
iterator->LineTo(p);
virtual void LineTo(BPoint point) = 0;
((BShape *)user)->LineTo(VectorToPoint(to));
virtual void LineTo(BPoint p);
fShape.LineTo(p);
shape.LineTo(fPath.PointAt(i));
shape.LineTo(BPoint(200,100));
shape.LineTo(BPoint(frame.right, frame.top));
shape.LineTo(BPoint(frame.left, frame.top));
shape.LineTo(BPoint(frame.right, frame.bottom));
shape.LineTo(BPoint(frame.right, frame.top));
shape.LineTo(BPoint(frame.left, frame.top));
shape.LineTo(BPoint(frame.right, frame.bottom));
shape.LineTo(BPoint(frame.right, frame.top));
shape.LineTo(BPoint(frame.left, frame.top));
shape.LineTo(BPoint(frame.right, frame.bottom));
shape.LineTo(BPoint(frame.right, frame.top));
shape.LineTo(BPoint(frame.left, frame.top));
shape.LineTo(BPoint(frame.right, frame.bottom));
shape.LineTo(BPoint(200,100));
shape.LineTo(points[1]);
shape.LineTo(points[2]);
shape.LineTo(points[3]);
shape.LineTo(point);
shape.LineTo(pos);
shape.LineTo(pos);
shape.LineTo(BPoint((float)x2, (float)y2));
shape.LineTo(pos);
shape.LineTo(pos);
shape.LineTo(pos);
shape.LineTo(pos);
s.LineTo(rect.RightBottom());
s.LineTo(rect.LeftBottom());
shapes[i].LineTo(BPoint(670, i * 100 + 40));
shapes[i].LineTo(BPoint(700, i * 100 + 40));
shapes[i].LineTo(BPoint(640, i * 100 + 100));
shape.LineTo(BPoint(10, 90));
shape.LineTo(BPoint(90, 100));
shape.LineTo(BPoint(10, 90));
shape.LineTo(BPoint(90, 100));
shape.LineTo(BPoint(10, 90));
shape.LineTo(BPoint(90, 100));
shape.LineTo(BPoint(10, 90));
shape.LineTo(BPoint(90, 100));
s.LineTo(clipRect.RightBottom());
s.LineTo(clipRect.RightTop());
s.LineTo(clipRect.LeftBottom());