LineHeight
float LineHeight(int32 lineNumber = 0) const;
return fUptimeView->LineHeight(0) * fUptimeView->CountLines();
float uptimeHeight = fUptimeView->LineHeight(0) * lineCount;
float vInset = floorf((rect.Height() - LineHeight(0)) / 2);
min.height = ceilf(LineHeight(0) + kVerticalTextRectInset);
* fContentView->TextView()->LineHeight(0)
textRect.bottom += fTextView->LineHeight(i);
currentHeight += fTextView->LineHeight(currentLine);
currentHeight += fTextView->LineHeight(printLine);
float textHeight = textView->LineHeight(0) * textView->CountLines();
min.height = ceilf(LineHeight(0) + kHorizontalTextRectInset);
BSize(fPreviewTextWidth, fPreviewTextView->LineHeight(0) * lineCount));
BSize(fPreviewTextWidth, fPreviewTextView->LineHeight(0) * fPreviewTextView->CountLines()));
float textViewHeight = fTextView->LineHeight(0) + kFrameMargin * 2;
min.height = ceilf(LineHeight(0) + 2.0);
ResizeTo(LineWidth(0) - 1, LineHeight(0));
float lineHeight = ceilf(LineHeight(0));
rect.bottom = rect.top + textView->LineHeight() - 1 + 4;
fPreviewTextView->LineHeight(0) * lineCount));
fPreviewTextView->LineHeight(0) * fPreviewTextView->CountLines()));