Level
UINT32 Level,
UINT32 Level,
UINT32 Level,
UINT32 Level,
UINT32 Level,
UINT32 Level,
UINT32 Level,
UINT32 Level,
if (!((Level > 0) && Index == 0))
AcpiOsPrintf ("ACPI Debug: T=0x%8.8X %*s", Timer, Level, " ");
AcpiOsPrintf ("ACPI Debug: %*s", Level, " ");
Level + 4, i + 1);
Level + 4, 0);
Level + 4, 0);
Level+4, 0);
UINT32 Level,
if (Level > 0)
for (i = 0; i < Level; i++)
ObjDesc->Package.Elements[i], Level + 1, i);
UINT32 Level,
UINT32 Level = 1;
while (Level > 0)
Level++;
Level--;
UINT32 Level;
Level = 1;
while (Level > 0)
Level++;
Level--;
if (Level != 0)
UINT32 Level,
UINT32 Level,
UINT32 Level,
UINT32 Level,
if (!ACPI_IS_DEBUG_ENABLED (Level, Component))
UINT32 Level,
AcpiOsPrintf ("%2d%*s", (UINT32) Level - 1, (int) Level * 2, " ");
UINT32 Level,
if (Level <= MaxLevel)
PathIndent = MaxLevel - Level + 1;
Level, Level, " ", AcpiUtGetTypeName (Node->Type),
UINT32 Level,
if (Level > *MaxLevel)
*MaxLevel = Level;
UINT32 Level,
Status = AcpiNsDumpOneObject (ObjHandle, Level, Context, ReturnValue);
for (i = 0; i < Level; i++)
UINT32 Level,
UINT32 Level,
UINT32 Level,
Status = AcpiNsInitOnePackage (ObjHandle, Level, NULL, NULL);
UINT32 Level;
Level = 1;
while (Level > 0)
Level++;
Level--;
UINT32 Level;
Level = 1;
while (Level > 0 && ChildNode)
Status = DescendingCallback (ChildNode, Level,
Status = AscendingCallback (ChildNode, Level,
(Level < MaxDepth) &&
Level++;
Level--;
UINT32 Level = 0;
AcpiOsPrintf (" %*.s%s %p", (Level * 4), " ",
Level++;
Level--;
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level,
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
UINT32 Level);
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UINT32 Level;
UINT32 Level,
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UINT32 Level,
UINT32 Level,
UINT32 Level,
UINT32 Level,
UINT32 Level,
#define ACPI_IS_DEBUG_ENABLED(Level, Component) \
((Level & AcpiDbgLevel) && (Component & AcpiDbgLayer))
#define ACPI_DO_DEBUG_PRINT(Function, Level, Line, Filename, Modulename, Component, ...) \
if (ACPI_IS_DEBUG_ENABLED (Level, Component)) \
Function (Level, Line, Filename, Modulename, Component, __VA_ARGS__); \
#define ACPI_ACTUAL_DEBUG(Level, Line, Filename, Modulename, Component, ...) \
ACPI_DO_DEBUG_PRINT (AcpiDebugPrint, Level, Line, \
#define ACPI_ACTUAL_DEBUG_RAW(Level, Line, Filename, Modulename, Component, ...) \
ACPI_DO_DEBUG_PRINT (AcpiDebugPrintRaw, Level, Line, \
#define ACPI_IS_DEBUG_ENABLED(Level, Component) 0
UINT8 Level;
if (Level() != 0)
if (Level() == 0)
if (Level() == 0) {
if (Level() != 0)
if (Level() == 0) {
uint8 level = node->Level();
while (node.Level() != 0) {
TRACE("BTree::Traverse() level %d count %d\n", node.Level(),
fRootLevel = header.Level();
fRootLevel = root->Level();
if (Level() != 0) {
uint8 Level() const
{ return fNode->header.Level(); }
uint8 Level() const { return level; }
uint16 Level()
|| protocol->Level() == PPP_INTERFACE_LEVEL)
if (current->Level() < protocol->Level())
if (protocol->Level() < PPP_PROTOCOL_LEVEL)
if (protocol->Level() < PPP_PROTOCOL_LEVEL)
if (Next()->IsAllowedToSend() && Next()->Level() < PPP_PROTOCOL_LEVEL)
info->level = Level();
ppp_level Level() const
int32 Level() { return fLevel; }
int32 previousLevel = info->legend->Level();
|| info->legend->Level() <= level)
&& std::max(previousLevel, info->legend->Level()) > 0) {
if (info->legend->Level() >= previousLevel) {
previousLevel = info->legend->Level();
int32 level = info->legend->Level();
parentView->Level() + 1, id, partition);
static log_level Level();
fLevel(parent.Level() + 1)
int32 Level() const { return fLevel; }