Layout
color_control_layout Layout() const;
fView->AddChild(builder.Layout(), weight);
fView->AddChild(builder.Layout(), weight);
fView->AddChild(builder.Layout(), weight);
fView->AddChild(builder.Layout(), weight);
fView->AddChild(builder.Layout(), weight);
fView->AddChild(builder.Layout(), weight);
Cards<ParentBuilder>::Layout() const
fLayout->AddItem(builder.Layout());
fLayout->AddItem(builder.Layout());
inline BGridLayout* Layout() const;
fLayout->AddItem(builder.Layout());
fLayout->AddItem(builder.Layout());
fLayout->AddItem(builder.Layout());
fLayout->AddItem(builder.Layout());
inline BCardLayout* Layout() const;
Group<ParentBuilder>::Layout() const
fLayout->AddItem(builder.Layout(), weight);
fLayout->AddItem(builder.Layout(), weight);
fLayout->AddItem(builder.Layout(), weight);
fLayout->AddItem(builder.Layout(), weight);
fLayout->AddItem(builder.Layout(), weight);
fLayout->AddItem(builder.Layout(), weight);
inline BGroupLayout* Layout() const;
Grid<ParentBuilder>::Layout() const
fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
BLayout* Layout() const;
menu_layout Layout() const;
void Layout(bool force);
void Layout(bool force);
menu_layout Layout() const;
BGridLayout* Layout() const;
fRestartButton->Parent()->Layout(true);
UINT8 Layout;
Layout()->AddView(fFolderButton, 0, Layout()->CountRows(), 2);
Layout()->AddView(fFileView, 0, Layout()->CountRows(),
Layout()->CountColumns());
Layout()->AddView(fFileView, 0, Layout()->CountRows(),
Layout()->CountColumns());
Layout()->AddView(fFileView, 0, Layout()->CountRows(),
Layout()->CountColumns());
return Layout();
float viewHeightPrior = fTextEditor->Layout()->Height();
if (fTextEditor->Layout()->Height() != viewHeightPrior)
TextDocumentLayoutRef Layout() const
Layout(false);
panel->Layout(true);
Layout(false);
Layout(false);
Layout(false);
if (Layout())
Layout()->InvalidateLayout(false);
status = data->AddInt32("_layout", Layout());
if (item->Layout() == this)
if (BLayout* nestedIn = Layout()) {
if (Layout() && (Layout()->fState & B_LAYOUT_IN_PROGRESS) != 0)
Layout()->fNestedLayouts.AddItem(this);
SetTarget(Layout()->TargetView());
view->Layout(false);
return Layout() != NULL && Layout()->RemoveItem(this);
if (superMenu->Layout() == B_ITEMS_IN_COLUMN)
} else if (superMenu->Layout() == B_ITEMS_IN_COLUMN) {
if (err == B_OK && Layout() != B_ITEMS_IN_ROW)
err = data->AddInt32("_layout", Layout());
const menu_layout layout = privateAccessor.Layout();
return fMenu->Layout();
if (Menu() != NULL && Menu()->Layout() == B_ITEMS_IN_ROW) {
if (menu->Layout() == B_ITEMS_IN_ROW) {
fHorizontalLayouter->Layout(horizontalLayoutInfo, width);
fHorizontalLayouter->Layout(fHorizontalLayoutInfo, size.width);
verticalLayouter->Layout(fVerticalLayoutInfo, size.height);
namespace Layout {
using BPrivate::Layout::Layouter;
using BPrivate::Layout::LayoutInfo;
fVLayouter->Layout(size.height, this, fLayout->LayoutContext());
fHLayouter->Layout(width, this, context);
void Layout(BSize size);
fLocalLayouter->Layout(size);
void Layout(float size, LocalLayouter* localLayouter,
fLayouter->Layout(fLayoutInfo, size);
layouter->Layout(fLayoutInfo, size);
if (layout && layout->Layout())
Layout(false);
BLayout* layoutParent = layout ? layout->Layout() : NULL;
fLayoutData->fLayoutItems.ItemAt(i)->Layout()->InvalidateLayout();
fView->Layout(false);
Layout(false);
Layout(false);
fTopView->Layout(force);
layouter->Layout(fTarget, size);
namespace Layout {
virtual void Layout(LayoutInfo* layoutInfo, float size);
using BPrivate::Layout::CollapsingLayouter;
namespace Layout {
virtual void Layout(LayoutInfo* layoutInfo, float size);
using BPrivate::Layout::ComplexLayouter;
namespace Layout {
using BPrivate::Layout::LayoutOptimizer;
namespace Layout {
virtual void Layout(LayoutInfo* layoutInfo, float size) = 0;
using BPrivate::Layout::LayoutInfo;
using BPrivate::Layout::Layouter;
namespace Layout {
virtual void Layout(LayoutInfo* layoutInfo, float size);
using BPrivate::Layout::OneElementLayouter;
namespace Layout {
virtual void Layout(LayoutInfo* layoutInfo, float size);
using BPrivate::Layout::SimpleLayouter;
Layout();
Layout();
Layout();
Layout();
fLayoutItem->Layout()->InvalidateLayout();
fLayoutItem->Layout()->InvalidateLayout();
fLayoutItem->Layout()->InvalidateLayout();
fLayoutItem->Layout()->InvalidateLayout();
fLayoutItem->Layout()->InvalidateLayout();
if (BLayout* layout = fLayoutItem->Layout())
BALMLayout* layout = static_cast<BALMLayout*>(fLayoutItem->Layout());
BALMLayout* layout = static_cast<BALMLayout*>(fLayoutItem->Layout());
BALMLayout* layout = static_cast<BALMLayout*>(fLayoutItem->Layout());
BALMLayout* layout = static_cast<BALMLayout*>(fLayoutItem->Layout());
fLayoutItem->Layout()->InvalidateLayout();
fLayoutItem->Layout()->InvalidateLayout();
fLayoutItem->Layout()->InvalidateLayout();
fLayoutItem->Layout()->InvalidateLayout();
fLayoutItem->Layout()->InvalidateLayout();
fLayoutItem->Layout()->InvalidateLayout();
fLayoutItem->Layout()->InvalidateLayout();
fLayoutItem->Layout()->InvalidateLayout();
Layout(false);
Layout(true);
Layout(true);
virtual void Layout();
Layout();
virtual void Layout();
View::Layout();