LEDAnimation
LEDAnimation::LEDAnimation()
LEDAnimation::~LEDAnimation()
LEDAnimation::Start()
LEDAnimation::Stop()
LEDAnimation::AnimationThread(void* data)
LEDAnimation *anim = (LEDAnimation*)data;
LEDAnimation::LED(uint32 mod,bool on)
LEDAnimation();
~LEDAnimation();
class LEDAnimation {
fLEDAnimation = new LEDAnimation();
LEDAnimation* fLEDAnimation;