LEAF
else if (type == LEAF)
status = SearchAndFillPath(rightOffset, LEAF);
&targetMap, LEAF, pathIndex);
status = SearchAndFillPath(nextLeaf, LEAF);
&targetMap, LEAF, pathIndex);
else if (type == LEAF)
} else if (type == LEAF) {
status_t status = FillBuffer(LEAF, fLeafBuffer, 0);
status = FillBuffer(LEAF, fLeafBuffer, 0);
status = FillBuffer(LEAF, fLeafBuffer, 0);
else if (type == LEAF)
} else if (type == LEAF) {
status = FillBuffer(LEAF, fLeafBuffer, 0);
status = FillBuffer(LEAF, fLeafBuffer,