KeyboardHandler
new KeyboardHandler(this, "VirtIO keyboard"));
KeyboardHandler::KeyboardHandler(VirtioInputDevice* dev, const char* name)
KeyboardHandler::~KeyboardHandler()
KeyboardHandler::Reset()
KeyboardHandler::Control(uint32 command, BMessage* message)
KeyboardHandler::PacketReceived(const VirtioInputPacket &pkt)
KeyboardHandler::_IsKeyPressed(const KeyboardState &state, uint32 key)
KeyboardHandler::_KeyString(uint32 code, char *str, size_t len)
KeyboardHandler::_StartRepeating(BMessage* msg)
KeyboardHandler::_StopRepeating()
KeyboardHandler::_RepeatThread(void *arg)
KeyboardHandler *h = (KeyboardHandler*)arg;
KeyboardHandler::_StateChanged()
class KeyboardHandler : public VirtioInputHandler
KeyboardHandler(VirtioInputDevice* dev,
virtual ~KeyboardHandler();