KeyPressure
virtual void KeyPressure(
virtual void KeyPressure(
virtual void KeyPressure(
virtual void KeyPressure(
virtual void KeyPressure(
virtual void KeyPressure(
fMidiSynth.KeyPressure(channel + 1, note, pressure, time / 1000);
virtual void KeyPressure(uchar channel, uchar note, uchar pressure,
fMidiObject->KeyPressure(channel + 1, note, pressure, MAKE_TIME(time));
virtual void KeyPressure(
virtual void KeyPressure(
be_synth->fSynth->KeyPressure(
void KeyPressure(uchar, uchar, uchar, uint32);
KeyPressure(data[0] & 0x0F, data[1], data[2], time);