KeyAt
uint8* searchKey = node->KeyAt(i, &searchLength);
uint8* droppedKey = node->KeyAt(in, &newLength);
newKey = other->KeyAt(other->NumKeys() - 1, &newLength);
uint8* key = node->KeyAt(index, &length);
uint8* key = parent->KeyAt(i, &keyLength);
uint8* keyStart = node->KeyAt(fCurrentKey, &length);
uint8* key = KeyAt(i, &length);
uint8* KeyAt(int32 index, uint16* keyLength) const;
char buffer[256], *key = (char *)node->KeyAt(i, &length);
const Key *KeyAt(int32 index) const;
VKey midKey(node->KeyAt(mid));
uint8 *keyStart = node->KeyAt(fCurrentKey,&length);
uint8 *searchKey = node->KeyAt(i,&searchLength);
uint8 *lastKey = other->KeyAt(other->all_key_count - 1,&length);
uint8 *KeyAt(int32 index, uint16 *keyLength) const;
char* key = (char *)node->KeyAt(i, &length);
Key* key = KeyAt(i);
Key* KeyAt(int32 index);
Key* key = fLayout->KeyAt(i);
Key* key = fLayout->KeyAt(i);
Key* key = fLayout->KeyAt(i);