JOB_STATE_ABORTED
case JOB_STATE_ABORTED:
if (fTerminating || waitingJob->State() == JOB_STATE_ABORTED)
if (fTerminating || waitingJob->State() == JOB_STATE_ABORTED)
case JOB_STATE_ABORTED:
job->SetState(JOB_STATE_ABORTED);
case JOB_STATE_ABORTED:
if (job->State() != JOB_STATE_ABORTED)