JOB_CONTROL_STATE_DEAD
if (entry->state == JOB_CONTROL_STATE_DEAD) {
case JOB_CONTROL_STATE_DEAD:
if (foundEntry.state == JOB_CONTROL_STATE_DEAD)
case JOB_CONTROL_STATE_DEAD:
if (entry->state == newState || entry->state == JOB_CONTROL_STATE_DEAD)
case JOB_CONTROL_STATE_DEAD:
case JOB_CONTROL_STATE_DEAD:
team_set_job_control_state(team, JOB_CONTROL_STATE_DEAD, NULL);