IteratorForIndex
inline Iterator IteratorForIndex(int32 index);
inline ConstIterator IteratorForIndex(int32 index) const;
return Iterator(this, fElements.IteratorForIndex(index));
return ConstIterator(this, fElements.IteratorForIndex(index));
return Iterator(this, fElements.IteratorForIndex(index));
return Iterator(this, fElements.IteratorForIndex(index - 1));
return ConstIterator(this, fElements.IteratorForIndex(index));
return ConstIterator(this, fElements.IteratorForIndex(index - 1));
return fElements.IteratorForIndex(index);
return fElements.IteratorForIndex(index);
return fElements.IteratorForIndex(index);
return fElements.IteratorForIndex(index - 1);
return fElements.IteratorForIndex(index);
return fElements.IteratorForIndex(index - 1);
inline Iterator IteratorForIndex(int32 index);
inline ConstIterator IteratorForIndex(int32 index) const;
Iterator it = v.IteratorForIndex(i);
Key key = v.IteratorForIndex(index)->Key();
v.Erase(v.IteratorForIndex(index));
Key key = v.IteratorForIndex(i)->Key();
Key key = v.IteratorForIndex(i)->Key();
Key key = v.IteratorForIndex(i)->Key();
Value value = *v.IteratorForIndex(index);
v.Erase(v.IteratorForIndex(index));
const Value& value = *v.IteratorForIndex(i);
const Value& value = *v.IteratorForIndex(i);
CPPUNIT_ASSERT(fMyVector.IteratorForIndex(index) == fMyVector.End());
MyIterator myIt = fMyVector.IteratorForIndex(index);
CPPUNIT_ASSERT(fMyVector.IteratorForIndex(index) == fMyVector.End());
MyIterator myIt = fMyVector.IteratorForIndex(index);
v.Insert(strategy.Generate(), v.IteratorForIndex(index));
v.Erase(v.IteratorForIndex(index));