Iterate
status_t Iterate(BShape* shape);
virtual void Iterate(BPicture* picture);
void Iterate(EntryVisitor &visitor);
iterator.Iterate(visitor);
if (iterator.Iterate(&glyph) < B_OK)
fPath->Iterate(&iterator, fCanvasView->ZoomLevel());
fStyles->Iterate(fromOffset, 1, fInline, NULL, NULL, _ascent,
fStyles->Iterate(fromOffset, 1, fInline, NULL, NULL, _ascent,
while ((numBytes = fStyles->Iterate(fromOffset, length, fInline, &font,
while ((numBytes = fStyles->Iterate(offset, length, fInline, &font,
int32 Iterate(int32 fromOffset, int32 length,
printer.Iterate(picture);
printer.Iterate(shape);
if (!Iterate())
if (!Iterate())
if (!Iterate())
if (!Iterate())
if (!Iterate())
bool Iterate() const;
void Iterate(Iterator* iterator,
drawShape.Iterate(&shape);
status_t Iterate(const BShape* shape);
drawShape.Iterate(&shape);
return BShapeIterator::Iterate(const_cast<BShape*>(shape));
transform.Iterate(&shape);
printer.Iterate(&picture);
converter.Iterate(shape);
translator.Iterate(&shape);
translator.Iterate(&shape);
translator.Iterate(&shape);