ItemAdded
virtual bool ItemAdded(BLayoutItem* item, int32 atIndex);
virtual bool ItemAdded(BLayoutItem* item, int32 atIndex);
virtual bool ItemAdded(BLayoutItem* item, int32 atIndex);
virtual bool ItemAdded(BLayoutItem* item, int32 atIndex);
virtual bool ItemAdded(BLayoutItem* item, int32 atIndex);
virtual bool ItemAdded(BLayoutItem* item, int32 atIndex);
virtual void ItemAdded(VectorPath* path, int32 index);
virtual void ItemAdded(Shape* shape, int32 index);
virtual void ItemAdded(Style* style, int32 index);
virtual void ItemAdded(Transformer* transformer, int32 index);
listener->ItemAdded(item, index);
virtual void ItemAdded(PlaylistItem* item, int32 index);
virtual void ItemAdded(PlaylistItem* item, int32 index);
return BLayout::ItemAdded(item, atIndex);
if (!ItemAdded(item, index)) {
if (!fItems.AddItem(item, i) || !ItemAdded(item, i)) {
virtual bool ItemAdded(BLayoutItem* item, int32 atIndex);
virtual void ItemAdded(Shape* shape, int32 index);
listener->ItemAdded(item, index);
virtual void ItemAdded(Type* item, int32 index) = 0;
virtual void ItemAdded(VectorPath* path, int32 index);
virtual void ItemAdded(Transformer* t, int32 index);