IsWatched
bool IsWatched() const;
if (!IsWatched())
if (!IsWatched())
if (!fSuper->IsWatched())
if (!IsWatched())
if (IsWatched())
CPPUNIT_ASSERT(!fHandler.IsWatched());
CPPUNIT_ASSERT(fHandler.IsWatched() == true);
CPPUNIT_ASSERT(fHandler.IsWatched() == false);
CPPUNIT_ASSERT(fHandler.IsWatched() == true);
CPPUNIT_ASSERT(fHandler.IsWatched() == false);
CPPUNIT_ASSERT(fHandler.IsWatched() == false);
CPPUNIT_ASSERT(fHandler.IsWatched() == false);