IsVirtual
if (!buffer->IsMemoryLocked() && buffer->IsVirtual()) {
if (node->IsVirtual()) \
if (node->IsVirtual() || node->IsModified()) {
if (node->IsVirtual()) {
if (node->IsVirtual()) {
if (node->IsVirtual())
if (buffer->IsVirtual()) {
if (buffer->IsVirtual())
bool IsVirtual() const { return !fPhysical; }
if (buffer->IsVirtual()) {
if (buffer->IsVirtual())
if (buffer->IsVirtual()) {