IsRevertable
virtual bool IsRevertable() = 0;
virtual bool IsRevertable();
virtual bool IsRevertable();
bool IsRevertable() const;
return fView != NULL ? fView->IsRevertable() : false;
virtual bool IsRevertable();
return fView != NULL ? fView->IsRevertable() : false;
virtual bool IsRevertable();
bool IsRevertable() const;
return fView != NULL ? fView->IsRevertable() : false;
virtual bool IsRevertable();
return fView != NULL ? fView->IsRevertable() : false;
virtual bool IsRevertable();
return fView != NULL ? fView->IsRevertable() : false;
virtual bool IsRevertable();
return fView != NULL ? fView->IsRevertable() : false;
virtual bool IsRevertable();
virtual bool IsRevertable();
fRevertB->SetEnabled(IsRevertable());
fRevertB->SetEnabled(IsRevertable());
bool IsRevertable() const;
if (!IsRevertable())
bool IsRevertable();
virtual bool IsRevertable() const;
virtual bool IsRevertable() const;
virtual bool IsRevertable() const;
virtual bool IsRevertable() const;
virtual bool IsRevertable() const;
revertable |= _ViewAt(i)->IsRevertable();
if (_ViewAt(i)->IsRevertable())
bool isRevertable = fSettingsView->IsRevertable();
if (!IsRevertable())
bool IsRevertable();
return fFontSettings->IsRevertable()
|| fColorsView->IsRevertable()
|| fLookAndFeelSettings->IsRevertable()
|| fAntialiasingSettings->IsRevertable();
bool IsRevertable();
if (!IsRevertable())
bool IsRevertable();
return fPlainView->IsRevertable()
|| fBoldView->IsRevertable()
|| fFixedView->IsRevertable()
|| fMenuView->IsRevertable();
bool IsRevertable();
if (IsRevertable()) {
bool IsRevertable();
fRevertButton->SetEnabled(fSettings->IsRevertable());
fRevertButton->SetEnabled(fSettings->IsRevertable());
fRevertButton->SetEnabled(fSettings->IsRevertable());
fRevertButton->SetEnabled(fSettings->IsRevertable());
fRevertButton->SetEnabled(fSettings->IsRevertable());
fRevertButton->SetEnabled(fSettings->IsRevertable());
fRevertButton->SetEnabled(fSettings->IsRevertable());
fRevertButton->SetEnabled(fSettings->IsRevertable());
fRevertButton->SetEnabled(fSettings->IsRevertable());
bool IsRevertable() const;
bool IsRevertable() const;
if (iterator->second->IsRevertable()) {
if (IsRevertable())
bool IsRevertable() const;
bool IsRevertable();
bool revertable = fSettings.IsRevertable();