Symbol: IsPlaying
headers/os/game/GameSound.h
28
virtual bool IsPlaying();
headers/os/media/SoundPlayer.h
103
bool IsPlaying(play_id id);
headers/os/midi/Samples.h
28
bool IsPlaying(void) const;
src/apps/mediaplayer/Controller.cpp
671
fAutoplay = IsPlaying() || fAutoplaySetting;
src/apps/mediaplayer/MainWin.cpp
2715
if (frames != 0 && fHasVideo && !fController->IsPlaying()) {
src/apps/mediaplayer/MainWin.cpp
581
result = reply.AddBool("result", fController->IsPlaying());
src/apps/mediaplayer/media_node_framework/PlaybackManager.h
72
bool IsPlaying() const;
src/apps/mediaplayer/playlist/PlaylistListView.cpp
464
if (frames != 0 && !fController->IsPlaying()) {
src/kits/game/FileGameSound.cpp
145
if (IsPlaying())
src/kits/game/FileGameSound.cpp
176
if (!IsPlaying())
src/kits/game/GameProducer.h
118
bool IsPlaying(GameSoundBuffer* sound) const;
src/kits/game/GameSound.cpp
100
return fDevice->IsPlaying(fSound);
src/kits/game/GameSoundBuffer.h
39
bool IsPlaying();
src/kits/game/GameSoundDevice.cpp
219
if (!fSounds[sound - 1]->IsPlaying()) {
src/kits/game/GameSoundDevice.cpp
235
if (fSounds[sound - 1]->IsPlaying()) {
src/kits/game/GameSoundDevice.cpp
250
return fSounds[sound - 1]->IsPlaying();
src/kits/game/GameSoundDevice.h
45
virtual bool IsPlaying(gs_id sound);
src/kits/media/SoundPlayNode.h
29
bool IsPlaying();
src/kits/media/SoundPlayer.cpp
254
for (tries = 250; fPlayerNode->IsPlaying() && tries != 0; tries--)
src/preferences/sounds/HWindow.cpp
221
if (fPlayer->IsPlaying()) {
src/preferences/sounds/HWindow.cpp
372
if (fPlayer->IsPlaying())
src/preferences/sounds/SoundFilePanel.cpp
116
if (fSoundFile->IsPlaying()) {
src/preferences/sounds/SoundFilePanel.cpp
133
if (!fSoundFile->IsPlaying())
src/servers/media_addon/MediaFilePlayer.h
30
bool IsPlaying();
src/tests/kits/game/file_game_sound_test/FileSoundWindow.cpp
270
if (fileSound != 0 && fileSound -> IsPlaying())
src/tests/kits/media/playsound/playsound.cpp
141
while (snd.IsPlaying() && !interrupted)