IsPlaying
virtual bool IsPlaying();
bool IsPlaying(play_id id);
bool IsPlaying(void) const;
fAutoplay = IsPlaying() || fAutoplaySetting;
if (frames != 0 && fHasVideo && !fController->IsPlaying()) {
result = reply.AddBool("result", fController->IsPlaying());
bool IsPlaying() const;
if (frames != 0 && !fController->IsPlaying()) {
if (IsPlaying())
if (!IsPlaying())
bool IsPlaying(GameSoundBuffer* sound) const;
return fDevice->IsPlaying(fSound);
bool IsPlaying();
if (!fSounds[sound - 1]->IsPlaying()) {
if (fSounds[sound - 1]->IsPlaying()) {
return fSounds[sound - 1]->IsPlaying();
virtual bool IsPlaying(gs_id sound);
bool IsPlaying();
for (tries = 250; fPlayerNode->IsPlaying() && tries != 0; tries--)
if (fPlayer->IsPlaying()) {
if (fPlayer->IsPlaying())
if (fSoundFile->IsPlaying()) {
if (!fSoundFile->IsPlaying())
bool IsPlaying();
if (fileSound != 0 && fileSound -> IsPlaying())
while (snd.IsPlaying() && !interrupted)