IsOpen
bool IsOpen();
bool IsOpen();
bool IsOpen();
bool IsOpen() { return fOpen; };
if (device->IsOpen()) {
if (!Device()->IsOpen())
if (device->IsOpen()) {
bool IsOpen() const { return fOpenCount > 0; }
if (device->IsOpen()) {
bool IsOpen() const { return fOpenCount > 0; }
if (device->IsOpen()) {
bool IsOpen() const { return fOpenCount > 0; }
if (device->IsOpen()) {
if (device->IsOpen()) {
bool IsOpen() const { return fOpenCount > 0; }
bool IsOpen() { return fOpen; };
if (device->IsOpen()) {
bool IsOpen() { return fOpen; };
if (device->IsOpen()) {
bool IsOpen() { return fOpen; };
if (device->IsOpen()) {
if (!IsOpen())
if (!IsOpen())
if (!IsOpen())
bool IsOpen() { return fDeviceOpen; };
if (device->IsOpen()) {
bool IsOpen() { return fDeviceOpen; };
if (fModelOpener->IsOpen(forWriting)) {
if (fModelOpener->IsOpen(forWriting)) {
bool IsOpen() const;
bool IsOpen(bool forWriting) const;
ModelNodeLazyOpener::IsOpen() const
ModelNodeLazyOpener::IsOpen(bool forWriting) const