IntPoint
class IntPoint;
IntPoint::ConstrainTo(const IntRect& r)
IntPoint::PrintToStream() const
IntPoint
IntPoint::operator+(const IntPoint& p) const
return IntPoint(x + p.x, y + p.y);
IntPoint
IntPoint::operator-(const IntPoint& p) const
return IntPoint(x - p.x, y - p.y);
IntPoint &
IntPoint::operator+=(const IntPoint& p)
IntPoint &
IntPoint::operator-=(const IntPoint& p)
IntPoint::operator!=(const IntPoint& p) const
IntPoint::operator==(const IntPoint& p) const
class IntPoint {
IntPoint();
IntPoint(int32 X, int32 Y);
IntPoint(const IntPoint& p);
IntPoint(const BPoint& p);
IntPoint& operator=(const IntPoint& p);
IntPoint operator+(const IntPoint& p) const;
IntPoint operator-(const IntPoint& p) const;
IntPoint& operator+=(const IntPoint& p);
IntPoint& operator-=(const IntPoint& p);
bool operator!=(const IntPoint& p) const;
bool operator==(const IntPoint& p) const;
IntPoint::IntPoint()
IntPoint::IntPoint(int32 x, int32 y)
IntPoint::IntPoint(const IntPoint& p)
IntPoint::IntPoint(const BPoint& p)
inline IntPoint&
IntPoint::operator=(const IntPoint& from)
IntPoint::Set(int32 x, int32 y)
IntRect::OffsetBy(const IntPoint& point)
IntRect::OffsetBySelf(const IntPoint& point)
IntRect::OffsetByCopy(const IntPoint& point)
IntRect::OffsetTo(const IntPoint& point)
IntRect::SetLeftTop(const IntPoint& p)
IntRect::OffsetToSelf(const IntPoint& point)
IntRect::OffsetToCopy(const IntPoint& point)
IntRect::SetRightBottom(const IntPoint& p)
IntRect::Contains(const IntPoint& point) const
IntRect::SetLeftBottom(const IntPoint& p)
IntRect::SetRightTop(const IntPoint& p)
IntRect::InsetBy(const IntPoint& point)
IntRect::InsetBySelf(const IntPoint& point)
IntRect::InsetByCopy(const IntPoint& point)
inline IntPoint
return *(const IntPoint*)&right;
inline IntPoint
return IntPoint(left, bottom);
inline IntPoint
return IntPoint(right, top);
IntRect::IntRect(const IntPoint& leftTop, const IntPoint& rightBottom)
IntRect(const IntPoint& lt,
const IntPoint& rb);
IntPoint LeftTop() const;
IntPoint RightBottom() const;
IntPoint LeftBottom() const;
IntPoint RightTop() const;
void SetLeftTop(const IntPoint& p);
void SetRightBottom(const IntPoint& p);
void SetLeftBottom(const IntPoint& p);
void SetRightTop(const IntPoint& p);
void InsetBy(const IntPoint& p);
void OffsetBy(const IntPoint& p);
void OffsetTo(const IntPoint& p);
IntRect& InsetBySelf(const IntPoint& p);
IntRect InsetByCopy(const IntPoint& p);
IntRect& OffsetBySelf(const IntPoint& p);
IntRect OffsetByCopy(const IntPoint& p);
IntRect& OffsetToSelf(const IntPoint& p);
IntRect OffsetToCopy(const IntPoint& p);
bool Contains(const IntPoint& p) const;
inline IntPoint
return *(const IntPoint*)&left;
IntPoint oldOffset;
oldOffset = mask->SetCanvasGeometry(IntPoint(0, 0), boundingBox);
IntPoint
IntPoint LeftTopOffset() const;
IntPoint fLeftTopOffset;
void Apply(IntPoint* point) const
View::View(IntRect frame, IntPoint scrollingOffset, const char* name,
IntPoint fScrollingOffset;
View(IntRect frame, IntPoint scrollingOffset,
inline IntPoint ScrollingOffset() const
IntPoint
AlphaMask::SetCanvasGeometry(IntPoint origin, IntRect bounds)
IntPoint oldOrigin = fCanvasOrigin;
const IntPoint maskOffset = _Offset();
IntPoint
return IntPoint(0, 0);
IntPoint
virtual IntPoint _Offset();
virtual IntPoint _Offset();
IntPoint SetCanvasGeometry(IntPoint origin,
virtual IntPoint _Offset() = 0;
IntPoint fCanvasOrigin;
uint32 bytesPerSourcePixel, IntPoint offset, BRect destinationRect)
IntPoint point(1, 1);