IsLoaded
bool IsLoaded(void) const;
bool IsLoaded() const { return fLoadCount > 0; }
bool IsLoaded() const;
bool IsLoaded() const;
bool IsLoaded() const;
BOOLEAN IsLoaded = FALSE;
IsLoaded = (BOOLEAN)
return (IsLoaded);
BOOLEAN IsLoaded)
if (IsLoaded)
BOOLEAN IsLoaded);
bool IsLoaded(void);
if(!icnsFile.IsLoaded() || icnsFile.IconsCount() <= 0)
if (!icnsFile.IsLoaded() || icnsFile.IconsCount() <= 0)
bool IsLoaded(void);
if (!psdFile.IsLoaded())
if (IsLoaded())
bool IsLoaded() const;
return fSynth->IsLoaded();
if (!IsLoaded())
if (!IsLoaded())
if (IsLoaded()) {
if (!IsLoaded())
if (!IsLoaded())
if (!IsLoaded())
if (!item->IsLoaded())
if (error == B_OK && (force || !resource.IsLoaded())) {
if (error == B_OK && !resource->IsLoaded() && fResourceFile)
if (error == B_OK && !resource->IsLoaded() && fResourceFile)
if (item->IsLoaded())
if (diskSystem->IsLoaded()) {