InsetBySelf
BRect& InsetBySelf(BPoint inset);
BRect& InsetBySelf(float dx, float dy);
view->Invalidate(BRect(METER_BOUNDS).InsetBySelf(1, 1));
invalidRegion.Include(bounds.InsetBySelf(-penSize, -penSize));
BRect(point, point).InsetBySelf(-penSize, -penSize));
if (!Bounds().InsetBySelf(2,2).Contains(point))
if (Bounds().InsetBySelf(2,2).Contains(point)) {
if (!fSoundPlayer || !Bounds().InsetBySelf(2, 2).Contains(point))
if (!fSoundPlayer || !Bounds().InsetBySelf(2, 2).Contains(point))
if (fSoundPlayer && Bounds().InsetBySelf(2, 2).Contains(point)) {
BRect screenFrame = screen.Frame().InsetBySelf(2, 2);
Draw(frame.InsetBySelf(4.0, 4.0));
Invalidate(Bounds().InsetBySelf(1.0, 1.0));
Invalidate(Bounds().InsetBySelf(1.0, 1.0));
Invalidate(Bounds().InsetBySelf(1.0, 1.0));
Invalidate(Bounds().InsetBySelf(1.0, 1.0));
IntRect& InsetBySelf(const IntPoint& p);
IntRect& InsetBySelf(int32 dx, int32 dy);
FillRoundRect(Bounds().InsetBySelf(3.f, 0.f), 5.f, 7.f, B_SOLID_LOW);
if (BRect(fCloseRect).InsetBySelf(-5, -5).Contains(point)) {
} else if (BRect(fCollapseRect).InsetBySelf(-5, -5).Contains(point)) {
BView *inner = new BView(frame.OffsetToCopy(B_ORIGIN).InsetBySelf(3, 3),
BView *inner = new BView(frame.OffsetToCopy(B_ORIGIN).InsetBySelf(3, 3),