IsInput
bool IsInput();
bool IsInput() const;
bool IsInput() const;
bool IsInput() { return fIsInput; }
fStreams[i]->IsInput());
if (stream->IsInput())
if (camera->ActiveConfiguration()->InterfaceAt(0)->EndpointAt(i)->IsInput())
if (e && e->IsBulk() && e->IsInput()) {
if (e && e->IsInterrupt() && e->IsInput()) {
if (e && e->IsIsochronous() && e->IsInput()) {
if (!endpoint->IsIsochronous() || !endpoint->IsInput())
if (endpoint->IsInput())
if (endpoint->IsInput())
if (output != NULL && theirConnection.IsInput())
if (!input.IsInput())
if (handle.IsInput()) {
if (conn->Connection().IsInput()) {