IsInitialValue
bool IsInitialValue(uint32 x, uint32 y) const;
|| fField->IsInitialValue(fKeyboardX, fKeyboardY))
} else if (fField->IsInitialValue(x, y)) {
if (!fField->IsInitialValue(x, y))
if (!fField->IsInitialValue(x, y))
|| fField->IsInitialValue(x, y)
&& !fField->IsInitialValue(x, y)) {
if (fField->IsInitialValue(x, y))