IsIdle
return IsIdle(currentTime, 0);
return IsIdle(currentTime, kIdleTreshold);
bool IsIdle(bigtime_t currentTime, float taskOverhead);
if (!oldThreadData->IsIdle() && (!useOldThreadMask || oldThreadMask.GetBit(thisCPU))) {
if (!oldThreadData->IsIdle()) {
ASSERT(!gCPU[thisCPU].disabled || nextThreadData->IsIdle());
if (!nextThreadData->IsIdle())
if (!thread->IsIdle()) {
ASSERT(!thread->IsIdle());
ASSERT(!IsIdle());
if (IsIdle())
ThreadData::IsIdle() const
if (IsIdle() || IsRealTime())
wasRunQueueEmpty = (top == NULL || top->IsIdle());
inline bool IsIdle() const;
wasRunQueueEmpty = (top == NULL || top->IsIdle());