InputServerStream
gInputManager->AddStream(new InputServerStream);
InputServerStream::SendQuit()
InputServerStream::UpdateScreenBounds(BRect bounds)
InputServerStream::GetNextEvent(BMessage** _event)
InputServerStream::GetNextCursorPosition(BPoint &where, bigtime_t timeout)
InputServerStream::InsertEvent(BMessage* event)
InputServerStream::PeekLatestMouseMoved()
InputServerStream::_MessageFromPort(BMessage** _message, bigtime_t timeout)
InputServerStream::InputServerStream(BMessenger& messenger)
InputServerStream::InputServerStream()
InputServerStream::~InputServerStream()
InputServerStream::IsValid()
class InputServerStream : public EventStream {
InputServerStream(BMessenger& inputServerMessenger);
InputServerStream();
virtual ~InputServerStream();
= new(std::nothrow) InputServerStream(fHandlerMessenger);