InputManager
gInputManager = new InputManager();
InputManager* gInputManager;
InputManager::InputManager()
InputManager::~InputManager()
InputManager::AddStream(EventStream* stream)
InputManager::RemoveStream(EventStream* stream)
InputManager::GetStream()
InputManager::PutStream(EventStream* stream)
InputManager::UpdateScreenBounds(BRect bounds)
class InputManager : public BLocker {
InputManager();
virtual ~InputManager();
extern InputManager* gInputManager;