IsFileSystem
bool IsFileSystem() const { return fIsFileSystem; }
bool IsFileSystem() const;
bool IsFileSystem() const;
&& !diskSystem.IsFileSystem()) {
} else if (diskSystem.IsFileSystem()) {
if (diskSystem.IsFileSystem()) {
if (diskSystem.IsFileSystem()) {
if (diskSystem.IsFileSystem()) {
|| !diskSystem.IsFileSystem())
*whileMounted = (IsFileSystem() && (fFlags & mountedBit));
*whileMounted = (IsFileSystem()
*whileMounted = (IsFileSystem()
*whileMounted = (IsFileSystem()
*whileMounted = (IsFileSystem() && (fFlags & whileMountedFlag));
|| !IsFileSystem())
*whileMounted = IsFileSystem() && (fFlags
if (!mountFileSystems || child->IsFileSystem()) {
&& partition->IsFileSystem())
if (partition->IsFileSystem())
if (partition->Scan(true) != B_OK && !partition->IsFileSystem()) {
if (fDiskSystem->IsFileSystem())
if (!diskSystem->IsFileSystem()) {
printf(" file system: %d (!%d)\n", diskSystem.IsFileSystem(),