InputDeviceListItem
InputDeviceListItem::Control(uint32 code, BMessage* message)
InputDeviceListItem::HasName(const char* name) const
InputDeviceListItem::HasType(input_device_type type) const
InputDeviceListItem* item = (InputDeviceListItem*)fInputDeviceList.ItemAt(i);
InputDeviceListItem* item = (InputDeviceListItem*)fInputDeviceList.ItemAt(i);
InputDeviceListItem* item = (InputDeviceListItem*)fInputDeviceList.ItemAt(j);
InputDeviceListItem::Matches(const char* name, input_device_type type) const
InputDeviceListItem* item = (InputDeviceListItem*)fInputDeviceList.ItemAt(i);
InputDeviceListItem* item = (InputDeviceListItem*)fInputDeviceList.ItemAt(j);
InputDeviceListItem* item = new (nothrow) InputDeviceListItem(serverDevice,
InputDeviceListItem* item
= (InputDeviceListItem*)fInputDeviceList.ItemAt(i);
InputDeviceListItem* item = (InputDeviceListItem*)fInputDeviceList.ItemAt(i);
InputDeviceListItem* item = (InputDeviceListItem*)fInputDeviceList.ItemAt(i);
InputDeviceListItem::InputDeviceListItem(BInputServerDevice& serverDevice,
InputDeviceListItem::~InputDeviceListItem()
InputServer::_DeviceStarted(InputDeviceListItem& item)
InputServer::_DeviceStopping(InputDeviceListItem& item)
InputDeviceListItem::Start()
InputDeviceListItem::Stop()
void _DeviceStarted(InputDeviceListItem& item);
void _DeviceStopping(InputDeviceListItem& item);
class InputDeviceListItem {
InputDeviceListItem(BInputServerDevice& serverDevice,
~InputDeviceListItem();