IsExpanded
bool IsExpanded() const;
bool IsExpanded() const;
bool IsExpanded(int32 fullListIndex);
bool IsExpanded() const;
if (row == NULL || row->IsExpanded() == expand)
if (row->IsExpanded() != expand)
return node->Row()->IsExpanded();
IsExpanded(message);
void IsExpanded(BMessage* message);
} else if (teamItem->IsExpanded()) {
lastItem->SetArrowDirection(lastItem->IsExpanded()
lastItem->SetArrowDirection(lastItem->IsExpanded()
if (Vertical() && !settings->superExpando && item->IsExpanded())
if (teamItem->IsExpanded()) {
bool IsExpanded() const { return fExpanded; };
if (row->IsExpanded() && list->CountRows(row) > 0)
if (!fSearchResults->IsExpanded(x))
if (fSearchResults->IsExpanded(x))
&& focusRow->IsExpanded();
if (item->IsExpanded())
if (!item->IsExpanded())
if (item->fHasSubitems && item->IsExpanded())
if (superItem->IsItemVisible() && superItem->IsExpanded()) {
if (!super->IsItemVisible() || !super->IsExpanded()) {
return item->IsExpanded();
|| (superItem->IsItemVisible() && superItem->IsExpanded())) {
if (item->IsExpanded() == expand || !FullListHasItem(item))
if (item->HasSubitems() && !item->IsExpanded()) {
DrawLatch(itemRect, item->fLevel, !item->IsExpanded(),
if (item->HasSubitems() && (!onlyVisible || item->IsExpanded())) {
if (!deskbar.IsExpanded())
if (!deskbar.IsExpanded())
if (superitem != NULL && !superitem->IsExpanded())
assert(myDeskbar.IsExpanded() == origExpanded);
assert(myDeskbar->IsExpanded() == currExpanded);
assert(!myDeskbar->IsExpanded());
assert(myDeskbar->IsExpanded());