IsDoubleBuffered
virtual bool IsDoubleBuffered() const;
if (fCursorAndDragBitmap && !IsDoubleBuffered()) {
if (IsDoubleBuffered())
if (IsDoubleBuffered())
if (IsDoubleBuffered())
if (IsDoubleBuffered())
if (IsDoubleBuffered())
virtual bool IsDoubleBuffered() const = 0;
virtual bool IsDoubleBuffered() const;
virtual bool IsDoubleBuffered() const;
virtual bool IsDoubleBuffered() const;
if (ret >= B_OK && fWindow && !IsDoubleBuffered())
virtual bool IsDoubleBuffered() const;