IsDevice
bool IsDevice() const;
bool IsDevice() const;
} else if (!IsDevice()) {
bool IsDevice() const { return fIsDevice; }
? B_TRANSLATE("Attribute") : fEditor.IsDevice()
fEditor.IsDevice() && fEditor.BlockSize() == blockSizes[i]
fIconView = new IconView(ref, editor.IsDevice());
? B_TRANSLATE("Attribute: ") : editor.IsDevice()
? B_TRANSLATE("Attribute offset: ") : editor.IsDevice()
&& partition->IsDevice()
&& !partition->IsDevice());
&& !partition->IsDevice());
if (partition->IsDevice()) {
if (partition->IsDevice()) {
else if (partition->IsDevice()) {
} else if (partition->IsDevice()) {
printf("\tIsDevice(): %s\n", partition->IsDevice() ? "true" : "false");
if (Parent()->IsDevice()) {
if (Parent() == NULL || Parent()->IsDevice()) {
printf("%s device: %d\n", prefix, partition->IsDevice());
printf("%s device: %d\n", prefix, partition->IsDevice());