IsConnected
bool IsConnected() const;
bool IsConnected(BMidi* toObject) const;
bool IsConnected(BMidiConsumer *cons) const;
virtual bool IsConnected() const;
bool IsConnected() const;
virtual bool IsConnected();
virtual bool IsConnected();
virtual bool IsConnected();
virtual bool IsConnected();
virtual bool IsConnected();
virtual bool IsConnected();
virtual bool IsConnected();
virtual bool IsConnected() = 0;
port->IsConnected() ? "connected" : "disconnected");
if (displayPort->IsConnected()) {
if (ddiPort->IsConnected()) {
if (eDPPort->IsConnected())
if (hdmiPort->IsConnected())
if (lvdsPort->IsConnected()) {
if (dviPort->IsConnected()) {
if (analogPort->IsConnected()) {
if (!gInfo->ports[i]->IsConnected())
if (gInfo->ports[i]->IsConnected() && gInfo->ports[i]->GetPipe() == NULL) {
if (!gInfo->ports[i]->IsConnected())
if (!gInfo->ports[i]->IsConnected())
bool IsConnected();
if (!fServerConnection->IsConnected())
if (!fServerConnection || !fServerConnection->IsConnected())
if (serverConnection && serverConnection->IsConnected()) {
if (fProtocol.IsConnected())
if (IsConnected()) {
bool IsConnected();
if (!fRecorder->IsConnected()) {
if (!fRecorder->IsConnected()) {
if (!IsConnected())
return fProducer->IsConnected(toObject->fConsumer);
if (IsConnected()) {
if (!IsConnected())
if (!IsConnected())
if (!IsConnected())
if (!fSocket.IsConnected()) {
if (!fSocket.IsConnected()) {