IsActive
bool IsActive() const;
&& control->Window()->IsActive()) {
bool IsActive() const;
while (tabletDevice->IsActive()) {
if (!fRecordStream.IsActive()) {
if (!fPlaybackStream.IsActive()) {
bool IsActive() { return fIsActive; }
pMixerFunction->Data.bMidiActive = m_MidiIn.IsActive();
BOOL IsActive();
if (session == NULL || !session->IsActive()) {
if (endpoint->IsActive())
if (endpoint->IsActive()) {
if (endpoint->IsActive())
if (!IsActive())
if (IsFocus() && Window()->IsActive())
if (IsFocus() && Window()->IsActive())
if (Window()->IsActive() && focus)
else if (!Window()->IsActive() || !focus)
if (!IsFocus() || Window() == NULL || !Window()->IsActive())
if (IsFocus() && Window() != NULL && Window()->IsActive()) {
if (Window()->IsActive() && !IsHidden()) {
bool isFocus = IsFocus() && Window()->IsActive();
if (active != IsActive()) {
bool isFocus = IsFocus() && Window()->IsActive();
if (IsActive()) {
if (IsActive()) {
&& window->IsActive())
state = window->IsActive();
bool IsActive();
if (IsFocus() && Window()->IsActive())
if (Window()->IsActive() && fTextView->IsFocus())
else if (TextView()->IsFocus() && Window()->IsActive())
if (window->IsActive())
if (IsFocus() && Window() && Window()->IsActive())
bool IsActive() const;
if (Window()->IsActive() && IsFocus()) {
if (!wasVisible && fInline && fInline->IsActive())
if (Window()->IsActive() && now - fLastActivityTime >= kCursorBlinkInterval)
if (fInline && fInline->IsActive())
if (focusState && Window() && Window()->IsActive()) {
if (!confirmed && !fInline->IsActive())
if (inlineInput->IsActive() && Window()) {
if ((modifiers & B_COMMAND_KEY) != 0 && fView->Window()->IsActive()) {
fWindowActive = Window()->IsActive();
if (fTextView->IsFocus() && Window()->IsActive())
if (IsFocus() && Window()->IsActive())
&& Window()->IsActive()) {
&& Window()->IsActive()) {
if (Window()->IsActive()) {
&& Window()->IsActive()) {
&& control->Window()->IsActive()) {
if (!window->IsActive() || !window->IsFront()) {
if (IsFocus() && Window()->IsActive())
if (fHighlighted && Window()->IsActive())
bool active = fText->IsFocus() && Window()->IsActive();
if (fInline != NULL && fInline->IsActive()) {
if (fInline->IsActive()) {
if (!confirmed && !fInline->IsActive())
if (inlineInput->IsActive() && Window()) {
if (Window()->IsActive() && dragMessage == NULL)
if (focus && Window() != NULL && Window()->IsActive()) {
replyMsg.AddBool("result", IsActive());
bool IsActive() const;
bool showFocus = (IsFocus() && Window() && Window()->IsActive());
if (IsActive())
if (IsActive())
if (IsActive())
if (focused && window->IsActive() && fEnableBorderHighlight) {
if (!IsFocus() || !Window()->IsActive())
float tint = IsEnabled() && Window()->IsActive() ? B_DARKEN_3_TINT
float tint = Window()->IsActive() ? B_DARKEN_3_TINT : B_DARKEN_1_TINT;
if (widget != NULL && widget->IsActive()) {
if (widget->IsActive()) {
bool windowActive = poseView->Window()->IsActive();
bool windowActive = poseView->Window()->IsActive();
if (widget->IsActive())
&& window->IsActive()) {
if (!IsEditable() || IsActive())
BTextWidget::IsActive() const
bool IsActive() const;
if (!window->IsActive()) {
if (InColumnResizeArea(where) && window->IsActive())
&& fSettingsWindow->IsActive()) {
if (Window()->IsActive() && !buttons) {
bool IsActive() const { return Looper(); }
return gState.gameMode.IsActive();
bool IsActive() const { return fActive; }
if (!checkSingle || !Window()->IsActive())
if (Window()->IsActive())
if (IsFocus() && Window()->IsActive())
if (IsFocus() && Window()->IsActive())
bool IsActive() const { return fIsActive; }
if (package->IsActive()
bool IsActive() const
if (package->IsActive()) {
if (package == NULL || !package->IsActive()) {
if (package->IsActive())
if (package->IsActive()) {
if (!package->IsActive())
if (package->IsActive()) {
if (package->IsActive()) {
if (activeOnly && !package->IsActive())
const char* fieldName = package->IsActive()
if (!package->IsActive())
if (!package->IsActive()) {
bool wasActive = owner->IsActive();
if (!owner->IsActive()) {
if (inode->IsActive() && inode->WriterCount() == 0) {
bool IsActive(void) const { return fIsActive; }
inline bool IsActive() const { return fID >= 0; }
if (transaction.IsActive()) {
if (transaction.IsActive()) {
status_t error = transaction.IsActive()
if (transaction.IsActive()) {