InverseTransform
fParentTransform.InverseTransform(&point);
InverseTransform(&w);
InverseTransform(<);
InverseTransform(&rb);
InverseTransform(&w);
InverseTransform(<);
InverseTransform(&rb);
fParent->InverseTransform(&origin);
fParent->InverseTransform(¤t);
fShape->InverseTransform(&point);
InverseTransform(&p);
void InverseTransform(double* x, double* y) const;
void InverseTransform(BPoint* point) const;
BPoint InverseTransform(const BPoint& point) const;
fDrawState->InverseTransform(transform);
void InverseTransform(SimpleTransform& transform) const;
InverseTransform(&p);
void InverseTransform(double* x, double* y) const;
void InverseTransform(BPoint* point) const;
BPoint InverseTransform(const BPoint& point) const;