IntersectWith
void IntersectWith(const BRegion* region);
textRegion.IntersectWith(&inputRegion);
textRegion.IntersectWith(&selectedRegion);
copyRegion.IntersectWith(&newDirtyRegion);
newDirtyRegion.IntersectWith(&window->VisibleRegion());
dirtyBackground.IntersectWith(&background);
dirty.IntersectWith(&stillAvailableOnScreen);
localTransformedClipping.IntersectWith(region);
fClippingRegion->IntersectWith(&rectRegion);
fCurrentDrawingRegion.IntersectWith(&bitmapRegion);
redraw->IntersectWith(effectiveClipping);
localDirty.IntersectWith(®ion);
fScreenAndUserClipping->IntersectWith(
fScreenClipping.IntersectWith(&temp);
fScreenClipping.IntersectWith(windowContentClipping);
copyRegion->IntersectWith(screenAndUserClipping);
copyRegion->IntersectWith(screenAndUserClipping);
dirty->IntersectWith(screenAndUserClipping);
dirty->IntersectWith(&fVisibleRegion);
common->IntersectWith(region);
dirtyBorderRegion->IntersectWith(&fVisibleRegion);
dirtyBorderRegion->IntersectWith(&fDirtyRegion);
dirty->IntersectWith(&VisibleContentRegion());
dirty->IntersectWith(&VisibleContentRegion());
fVisibleRegion.IntersectWith(stillAvailableOnScreen);
fVisibleContentRegion.IntersectWith(&fVisibleRegion);
dirty->IntersectWith(&VisibleContentRegion());
region->IntersectWith(&VisibleContentRegion());
region->IntersectWith(&fVisibleContentRegion);
allDirtyRegions->IntersectWith(region);
newDirty->IntersectWith(&fVisibleContentRegion);
fEffectiveDrawingRegion.IntersectWith(
region.IntersectWith(&view->ScreenAndUserClipping(&fContentRegion));
dirtyContentRegion->IntersectWith(&fDirtyRegion);
exposeContentRegion->IntersectWith(&fExposeRegion);
dirtyRegion.IntersectWith(&VisibleContentRegion());
exposeRegion.IntersectWith(&VisibleContentRegion());
dirtyRegion.IntersectWith(&VisibleContentRegion());
viewRegion.IntersectWith(&VisibleContentRegion());
viewRegion.IntersectWith(
backgroundRegion.IntersectWith(&workspaceRegion);
redraw.IntersectWith(effectiveClipping);
visibleBorder->IntersectWith(&fWindow->VisibleRegion());
visibleBorder->IntersectWith(&fWindow->VisibleRegion());
fDirty.IntersectWith(fEngine->fPainter->ClippingRegion());
fDirty.IntersectWith(fEngine->fPainter->ClippingRegion());
region.IntersectWith(fClippingRegion);
clippedRegion.IntersectWith(&fClippingRegion);
clippedRegion.IntersectWith(&fClippingRegion);
clippedRegion.IntersectWith(&fClippingRegion);
tempRegion.IntersectWith(testRegionB);
tempRegion.IntersectWith(testRegionB);
tempRegion.IntersectWith(testRegionB);
tempRegion.IntersectWith(testRegionB);
tempRegion1.IntersectWith(testRegionB);
localVisible.IntersectWith(&invalid);
regZ.IntersectWith(&fFullVisible);
oldFullVisible.IntersectWith(&fFullVisible);
invalid.IntersectWith(&fFullVisible);
reg.IntersectWith(&screenReg);
localVisible.IntersectWith(&invalid);
common.IntersectWith(&invalid);
common.IntersectWith(&parentLocalVisible);
reg.IntersectWith(&screenReg);
copyRegion.IntersectWith(&newDirtyRegion);
newDirtyRegion.IntersectWith(&window->VisibleRegion());
dirtyBackground.IntersectWith(background);
redraw.IntersectWith(effectiveClipping);
fScreenClipping.IntersectWith(&temp);
fScreenClipping.IntersectWith(windowContentClipping);
fVisibleRegion.IntersectWith(stillAvailableOnScreen);
fVisibleContentRegion.IntersectWith(&fVisibleRegion);
dirty.IntersectWith(&fVisibleRegion);
regionOnScreen->IntersectWith(&VisibleContentRegion());
region->IntersectWith(&VisibleContentRegion());
region->IntersectWith(&fVisibleContentRegion);
newDirty.IntersectWith(&fVisibleContentRegion);
common.IntersectWith(region);
dirtyContentRegion.IntersectWith(&fDirtyRegion);
fEffectiveDrawingRegion.IntersectWith(&fCurrentUpdateSession.DirtyRegion());
effectiveClipping.IntersectWith(&layer->ScreenClipping(&fContentRegion));
fEffectiveDrawingRegion.IntersectWith(&fCurrentUpdateSession.DirtyRegion());
effectiveClipping.IntersectWith(&layer->ScreenClipping(&fContentRegion));
dirtyBorderRegion.IntersectWith(&fVisibleRegion);
dirtyBorderRegion.IntersectWith(&fDirtyRegion);
region.IntersectWith(fClippingRegion);