InsertPointCommand
fInsertPointCommand = new InsertPointCommand(fPath, index,
InsertPointCommand* fInsertPointCommand;
class InsertPointCommand;
InsertPointCommand::Redo()
InsertPointCommand::GetName(BString& name)
InsertPointCommand::InsertPointCommand(VectorPath* path,
InsertPointCommand::~InsertPointCommand()
InsertPointCommand::Perform()
InsertPointCommand::Undo()
class InsertPointCommand : public PathCommand {
InsertPointCommand(VectorPath* path,
virtual ~InsertPointCommand();