InputIcons
InputIcons fIcons;
float iconHeight = InputIcons::sBounds.Height() + 1;
InputIcons* DeviceListItemView::sIcons = NULL;
frame.top + (frame.Height() - InputIcons::sBounds.Height()) / 2.0f);
BRect iconFrame(InputIcons::IconRectAt(point + BPoint(1, 0)));
class InputIcons;
static InputIcons* Icons() { return sIcons; }
static void SetIcons(InputIcons* icons) { sIcons = icons; }
static InputIcons* sIcons;
const BRect InputIcons::sBounds;
InputIcons::InputIcons()
InputIcons::_LoadBitmap(BResources* resources)
InputIcons::IconRectAt(const BPoint& topLeft)
InputIcons();