InodeAllocator
InodeAllocator(Transaction& transaction);
~InodeAllocator();
InodeAllocator::InodeAllocator(Transaction& transaction)
InodeAllocator::~InodeAllocator()
InodeAllocator::New(block_run* parentRun, mode_t mode, uint32 publishFlags,
InodeAllocator::CreateTree()
InodeAllocator::Keep(fs_vnode_ops* vnodeOps, uint32 publishFlags)
InodeAllocator allocator(transaction);
InodeAllocator::_TransactionListener(int32 id, int32 event, void* _inode)
class InodeAllocator;
friend class InodeAllocator;
InodeAllocator::_AllocateInGroup(Transaction& transaction, uint32 blockGroup,
InodeAllocator::_MarkInBitmap(Transaction& transaction, fsblock_t bitmapBlock,
InodeAllocator::_UnmarkInBitmap(Transaction& transaction, fsblock_t bitmapBlock,
InodeAllocator::_InitGroup(Transaction& transaction, ext2_block_group* group,
InodeAllocator::_SetInodeBitmapChecksum(ext2_block_group* group, uint32 checksum)
InodeAllocator::InodeAllocator(Volume* volume)
InodeAllocator::~InodeAllocator()
InodeAllocator::New(Transaction& transaction, Inode* parent, int32 mode,
InodeAllocator::Free(Transaction& transaction, ino_t id, bool isDirectory)
InodeAllocator::_Allocate(Transaction& transaction, uint32 preferredBlockGroup,
class InodeAllocator {
InodeAllocator(Volume* volume);
virtual ~InodeAllocator();
InodeAllocator fInodeAllocator;