IndexAt
inline int64 IndexAt(int32 index) const;
Index *IndexAt(int32 index) const { return fIndices.ItemAt(index); }
Index *index = volume->GetIndexDirectory()->IndexAt(
int32 newIndex = fIconView->IndexAt(newSlot);
int32 newIndex = fIconView->IndexAt(newSlot);
int32 IndexAt(int32 slot) const;
return IndexAt((int32)(point.x / fManager->SlotSize()) - fManager->CenterSlot());
temp.Add((pointCount - 1) - fSelection->IndexAt(i));
temp.Add((pointCount - 1) - fSelection->IndexAt(i));
if (!fPath->RemovePoint(selection.IndexAt(i) - i))
int32 index = fOldSelection->IndexAt(i);
int32 index = fSelection->IndexAt(i);
indices[i] = fromSelection ? fSelection->IndexAt(i) : i;
int64 index = indexPath.IndexAt(dimensionIndex);
if ((path << IndexAt(i)).Length() == oldLength)