ImageDebugLoadingStateHandlerRoster
error = ImageDebugLoadingStateHandlerRoster::CreateDefault();
ImageDebugLoadingStateHandlerRoster::DeleteDefault();
if (ImageDebugLoadingStateHandlerRoster::Default()
ImageDebugLoadingStateHandlerRoster::FindStateHandler(
ImageDebugLoadingStateHandlerRoster::RegisterHandler(
ImageDebugLoadingStateHandlerRoster::UnregisterHandler(
/*static*/ ImageDebugLoadingStateHandlerRoster*
ImageDebugLoadingStateHandlerRoster::sDefaultInstance = NULL;
ImageDebugLoadingStateHandlerRoster::ImageDebugLoadingStateHandlerRoster()
ImageDebugLoadingStateHandlerRoster::~ImageDebugLoadingStateHandlerRoster()
/*static*/ ImageDebugLoadingStateHandlerRoster*
ImageDebugLoadingStateHandlerRoster::Default()
ImageDebugLoadingStateHandlerRoster::CreateDefault()
ImageDebugLoadingStateHandlerRoster* roster
= new(std::nothrow) ImageDebugLoadingStateHandlerRoster;
ObjectDeleter<ImageDebugLoadingStateHandlerRoster> rosterDeleter(roster);
ImageDebugLoadingStateHandlerRoster::DeleteDefault()
ImageDebugLoadingStateHandlerRoster* roster = sDefaultInstance;
ImageDebugLoadingStateHandlerRoster::Init()
ImageDebugLoadingStateHandlerRoster::RegisterDefaultHandlers()
class ImageDebugLoadingStateHandlerRoster {
ImageDebugLoadingStateHandlerRoster();
~ImageDebugLoadingStateHandlerRoster();
static ImageDebugLoadingStateHandlerRoster*
static ImageDebugLoadingStateHandlerRoster*