IPAddressControl
fTextControl = new IPAddressControl(AF_UNSPEC, serverLabel, "server");
IPAddressControl::IPAddressControl(int family, const char* label,
IPAddressControl::~IPAddressControl()
IPAddressControl::AllowEmpty() const
IPAddressControl::SetAllowEmpty(bool empty)
IPAddressControl::AttachedToWindow()
IPAddressControl::MessageReceived(BMessage* message)
IPAddressControl::_UpdateMark()
class IPAddressControl : public BTextControl {
IPAddressControl(int family, const char* label,
virtual ~IPAddressControl();
fAddressField = new IPAddressControl(fFamily, B_TRANSLATE("IP address:"),
fNetmaskField = new IPAddressControl(fFamily, B_TRANSLATE("Netmask:"),
fGatewayField = new IPAddressControl(fFamily, B_TRANSLATE("Gateway:"),
class IPAddressControl;
IPAddressControl* fAddressField;
IPAddressControl* fNetmaskField;
IPAddressControl* fGatewayField;