INFINITY
float error, error_best = INFINITY;
float error, error_best = INFINITY;
float error, error_best = INFINITY;
float error, error_best = INFINITY;
float error, error_best = INFINITY;
float error, error_best = INFINITY;
float diff, diff_smallest = INFINITY;
float error, error_best = INFINITY;
float error, error_best = INFINITY;
float error, error_best = INFINITY;
const float kUninitializedAscent = INFINITY;
const float kExactMatchScore = INFINITY;
const BPoint kInvalidWindowPosition = BPoint(INFINITY, INFINITY);
return CMPLX(INFINITY, copysign(0.0, cimag(z)));
return CMPLXF(INFINITY, copysignf(0.0, cimagf(z)));
return CMPLXL(INFINITY, copysignl(0.0, cimagl(z)));
return CMPLX(x * cos(y), INFINITY * sin(y));
return CMPLXF(x * cosf(y), INFINITY * sinf(y));
return CMPLX(INFINITY, b);
return CMPLXF(INFINITY, b);
if (asuint64(x) == asuint64(-INFINITY))
if (abstop >= top12(INFINITY))
if (asuint64(x) == asuint64(-INFINITY))
if (abstop >= top12(INFINITY))
if (asuint(x) == asuint(-INFINITY))
if (abstop >= top12(INFINITY))
if (asuint(x) == asuint(-INFINITY))
if (abstop >= top12(INFINITY))
sum.hi = nextafterl(sum.hi, INFINITY * sum.lo);
return (nextafterl(z, -INFINITY));
return (nextafterl(z, INFINITY));
sum.hi = nextafterl(sum.hi, INFINITY * sum.lo);
if (ix == asuint64(INFINITY)) /* log(inf) == inf. */
if (x == INFINITY)
return INFINITY;
if (xm1 == INFINITY)
if (ix == asuint64(INFINITY)) /* log(inf) == inf. */
if (x == INFINITY)
if (x == INFINITY)
return 2 * i - 1 >= 2 * asuint64(INFINITY) - 1;
if (2 * ix > 2 * asuint64(INFINITY) ||
2 * iy > 2 * asuint64(INFINITY))
return INFINITY;
if (x != 0.0 || y == -INFINITY)
return INFINITY;
return INFINITY;
return -INFINITY;
return INFINITY;
return x + INFINITY;
return x + INFINITY;