INSET
view->Invalidate(Bounds().InsetByCopy(-INSET, -INSET));
view->Invalidate(Bounds().InsetByCopy(-INSET, -INSET));
dirty.InsetBy(-INSET, -INSET);
float inset = INSET / canvasZoom;
view->Invalidate(Bounds().InsetByCopy(-INSET, -INSET));
view->Invalidate(Bounds().InsetByCopy(-INSET, -INSET));
float inset = INSET / canvasZoom;