Symbol: INREG32
src/add-ons/accelerants/3dfx/3dfx_cursor.cpp
22
uint32 config = INREG32(VIDEO_PROC_CONFIG);
src/add-ons/accelerants/3dfx/3dfx_dpms.cpp
33
uint32 tmp = INREG32(DAC_MODE) & (H_SYNC_OFF | V_SYNC_OFF);
src/add-ons/accelerants/3dfx/3dfx_dpms.cpp
58
uint32 dacMode = INREG32(DAC_MODE) & ~(H_SYNC_OFF | V_SYNC_OFF);
src/add-ons/accelerants/3dfx/3dfx_edid.cpp
23
uint32 reg = INREG32(VIDEO_SERIAL_PARALLEL_PORT);
src/add-ons/accelerants/3dfx/3dfx_edid.cpp
35
uint32 reg = (INREG32(VIDEO_SERIAL_PARALLEL_PORT)
src/add-ons/accelerants/3dfx/3dfx_edid.cpp
56
uint32 reg = INREG32(VIDEO_SERIAL_PARALLEL_PORT);
src/add-ons/accelerants/3dfx/3dfx_init.cpp
20
uint32 dramInit0 = INREG32(DRAM_INIT0);
src/add-ons/accelerants/3dfx/3dfx_init.cpp
21
uint32 dramInit1 = INREG32(DRAM_INIT1);
src/add-ons/accelerants/3dfx/3dfx_init.cpp
37
uint32 miscInit1 = INREG32(MISC_INIT1);
src/add-ons/accelerants/3dfx/3dfx_mode.cpp
115
while ((INREG32(STATUS) & 0x1f) < entries) ;
src/add-ons/accelerants/3dfx/3dfx_mode.cpp
130
i = (INREG32(STATUS) & STATUS_BUSY) ? 0 : i + 1;
src/add-ons/accelerants/3dfx/3dfx_mode.cpp
301
uint32 dacMode = INREG32(DAC_MODE) & ~DAC_MODE_2X;
src/add-ons/accelerants/3dfx/3dfx_mode.cpp
396
INREG32(DAC_ADDR); // color not always set unless we read after write
src/add-ons/accelerants/3dfx/3dfx_overlay.cpp
101
uint32 stride = INREG32(VIDEO_DESKTOP_OVERLAY_STRIDE) & 0x0000ffff;
src/add-ons/accelerants/3dfx/3dfx_overlay.cpp
118
uint32 videoConfig = INREG32(VIDEO_PROC_CONFIG) & ~VIDEO_PROC_CONFIG_MASK;
src/add-ons/accelerants/3dfx/3dfx_overlay.cpp
46
uint32 videoConfig = INREG32(VIDEO_PROC_CONFIG);
src/add-ons/accelerants/intel_810/i810_mode.cpp
210
OUTREG32(MEM_MODE, INREG32(MEM_MODE) | 4);
src/add-ons/accelerants/intel_810/i810_mode.cpp
231
uint32 temp32 = INREG32(PIXPIPE_CONFIG) & 0xF3E062FC;
src/add-ons/accelerants/intel_810/i810_mode.cpp
238
temp32 = INREG32(FWATER_BLC);
src/add-ons/accelerants/s3/register_io.cpp
85
return INREG32(addr);
src/add-ons/kernel/drivers/graphics/intel_810/driver.cpp
323
INREG32(PAGE_TABLE_CONTROL);