INITIAL
fState(INITIAL)
if (fState != INITIAL && Handle() == -1)
fState = INITIAL;
fState = INITIAL;
fState = INITIAL;
case INITIAL:
NewState(INITIAL);
if (State() == INITIAL && next != State()) {
if (next == INITIAL || next == ACCEPTED)
NewState(INITIAL);
NewState(INITIAL);
NewState(INITIAL);
fState(INITIAL),
fState = INITIAL;
fState = INITIAL;
fState = INITIAL;
fState = INITIAL;
fState(INITIAL)
status = INITIAL;
status = INITIAL;
case INITIAL:
status = INITIAL;
case INITIAL:
status = INITIAL;