HorizontalTab
float startPos = parent->LeftTopCrossing()->HorizontalTab()->Position();
float endPos = parent->LeftBottomCrossing()->HorizontalTab()->Position();
float pos1 = area->LeftTopCrossing()->HorizontalTab()->Position();
float pos2 = area->LeftBottomCrossing()->HorizontalTab()->Position();
Tab* tab = parent->LeftTopCrossing()->HorizontalTab();
float startPos = parent->RightTopCrossing()->HorizontalTab()->Position();
float endPos = parent->RightBottomCrossing()->HorizontalTab()->Position();
float pos1 = area->RightTopCrossing()->HorizontalTab()->Position();
float pos2 = area->RightBottomCrossing()->HorizontalTab()->Position();
Tab* tab = parent->LeftBottomCrossing()->HorizontalTab();
return fLeftTopCrossing->HorizontalTab();
return fRightBottomCrossing->HorizontalTab();
fLeftTopCrossing->HorizontalTab()->Position(),
fRightBottomCrossing->HorizontalTab()->Position());
Tab* oldHTab = crossing->HorizontalTab();
Tab* hTab = crossing->HorizontalTab();
if (fCrossingList.ItemAt(i)->HorizontalTab() == tab)
if (fabs(fCrossingList.ItemAt(i)->HorizontalTab()->Position() - pos)
Tab* HorizontalTab() const;
fWindowArea->LeftTopCrossing()->HorizontalTab()->SetPosition(frame.top);
fWindowArea->RightBottomCrossing()->HorizontalTab()->SetPosition(
float hTabPosition = crossing->HorizontalTab()->Position();
int32 hIndex = hTabs->IndexOf(crossing->HorizontalTab());
fFreeAreaTop = crossing->HorizontalTab();
fFreeAreaTop = crossing->HorizontalTab();
fFreeAreaBottom = crossing->HorizontalTab();
fFreeAreaBottom = crossing->HorizontalTab();