HighUIColor
color_which HighUIColor(float* tint = NULL) const;
regularStyle.SetForegroundColor(HighUIColor());
&& HighUIColor(&tint) == B_CONTROL_TEXT_COLOR && tint == B_NO_TINT;
const color_which highColor = fSuper->HighUIColor();
&& HighUIColor(&tint) == B_DOCUMENT_TEXT_COLOR && tint == B_NO_TINT;
which = view->HighUIColor(&tint);
ret = data->AddInt32("_uicolor", (int32)HighUIColor());
&& HighUIColor(&tint) == B_TOOL_TIP_TEXT_COLOR && tint == B_NO_TINT;
&& HighUIColor(&tint) == B_DOCUMENT_TEXT_COLOR && tint == B_NO_TINT;
&& HighUIColor(&tint) == B_DOCUMENT_TEXT_COLOR && tint == B_NO_TINT;
textView->SetHighUIColor(view->HighUIColor());
drawView->SetHighUIColor(view->HighUIColor());
color_which highColor = view->HighUIColor(&tint);
color_which highColor = view->HighUIColor(&tint);
fPreviewTextView->SetHighUIColor(HighUIColor());
fListStatusView->SetHighUIColor(fListStatusView->HighUIColor(), .9f);
color_which HighUIColor(float* tint) const;
color_which which = fCurrentView->CurrentState()->HighUIColor(&tint);
if (CurrentState()->HighUIColor(&tint) == which)