HasResource
bool HasResource(type_code type, int32 id);
bool HasResource(type_code type, const char* name);
if (!(flags & RDEF_MERGE_RESOURCES) && rsrc.HasResource(code, id.id))
while (fResources->HasResource(type, id))
while (fResources->HasResource(type, id))
if (pResources == NULL || pResources->HasResource(type, id) == false)
if (pResources == NULL || pResources->HasResource(type, kName) == false)
CPPUNIT_ASSERT( resources.HasResource(info.type, info.id) == true );
CPPUNIT_ASSERT( resources.HasResource(info.type, info.name)
CPPUNIT_ASSERT( resources.HasResource(info.type, info.id) == false );
CPPUNIT_ASSERT( resources.HasResource(info.type, info.name)
CPPUNIT_ASSERT( resources.HasResource(info.type, info.id) == false );
CPPUNIT_ASSERT( resources.HasResource(info.type, info.name)