HasNext
bool HasNext() const;
bool HasNext() const
bool HasNext() const
bool HasNext() const
bool HasNext() const
bool HasNext() const
inline bool HasNext() const
return fTreeIterator.HasNext();
inline bool HasNext() const
inline bool HasNext() const
return fTreeIterator.HasNext();
bool HasNext() const
bool HasNext() const
if (fPos.HasNext()) {
if (fPos.HasNext()) {
while (it.HasNext())
bool HasNext() const;
bool HasNext() const;
bool HasNext() const;
bool HasNext() const
return fIterator.HasNext();
bool HasNext() const
return fIterator.HasNext();
bool HasNext() const;
bool HasNext() const;
bool HasNext() const
bool HasNext() const
bool HasNext() const
bool HasNext() const
bool HasNext() const
bool HasNext() const
bool HasNext() const
bool HasNext() const { return fNext != NULL; }
bool HasNext() const
bool HasNext() const
bool HasNext() const
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (activeIterator.HasNext()) {
while (freeIterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext())
while (iterator.HasNext())
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext())
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (i.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
it.HasNext();) {
it.HasNext();) {
for (IteratorMap::Iterator it = fIterators->GetIterator(); it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
for (NodeMap::Iterator it = fNodes->GetIterator(); it.HasNext();)
for (EntryMap::Iterator it = fEntries->GetIterator(); it.HasNext();)
for (EntryMap::Iterator it = fEntries->GetIterator(); it.HasNext();) {
for (NodeMap::Iterator it = fNodes->GetIterator(); it.HasNext();) {
bool HasNext() const
for (Iterator it = GetIterator(); it.HasNext();) {
bool HasNext() const
it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
for (VolumeMap::Iterator it = fVolumes->GetIterator(); it.HasNext();)
for (VolumeMap::Iterator it = fVolumes->GetIterator(); it.HasNext();) {
for (VolumeMap::Iterator it = fVolumes->GetIterator(); it.HasNext();) {
it.HasNext() && arraySize > count;) {
it.HasNext() && arraySize > count;) {
for (VolumeMap::Iterator it = fVolumes->GetIterator(); it.HasNext();) {
for (VolumeMap::Iterator it = fVolumes->GetIterator(); it.HasNext();) {
for (VolumeMap::Iterator it = fVolumes->GetIterator(); it.HasNext();) {
it.HasNext();) {
for (UserMap::Iterator it = fUsers->GetIterator(); it.HasNext();)
it.HasNext();) {
for (UserMap::Iterator it = fUsers->GetIterator(); it.HasNext();) {
for (ShareMap::Iterator it = fShares->GetIterator(); it.HasNext();) {
for (UserMap::Iterator it = fUsers->GetIterator(); it.HasNext();) {
for (ShareMap::Iterator it = fShares->GetIterator(); it.HasNext();) {
for (UserMap::Iterator it = fUsers->GetIterator(); it.HasNext();) {
it.HasNext();) {
for (UserMap::Iterator it = fUsers->GetIterator(); it.HasNext();) {
it.HasNext();) {
for (UserMap::Iterator it = fUsers->GetIterator(); it.HasNext();) {
for (ShareMap::Iterator it = fShares->GetIterator(); it.HasNext();) {
for (UserMap::Iterator it = fUsers->GetIterator(); it.HasNext();)
for (UserCountMap::Iterator it = fUsers.GetIterator(); it.HasNext();) {
it.HasNext();) {
for (EntryMap::Iterator it = fEntries->GetIterator(); it.HasNext();) {
for (NodeMap::Iterator it = fNodes->GetIterator(); it.HasNext();) {
if (it.HasNext())
if (it.HasNext())
it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
for (VolumeMap::Iterator it = fVolumes->GetIterator(); it.HasNext();) {
for (VolumeMap::Iterator it = fVolumes->GetIterator(); it.HasNext();) {
for (iterator.Next(); iterator.HasNext(); iterator.Next()) {
return fIterator != NULL && fIterator->HasNext();
bool HasNext() const;
virtual bool HasNext() const = 0;
virtual bool HasNext() const;
for (StringDataHash::Iterator it = sStrings->GetIterator(); it.HasNext();) {
= fPackages.GetIterator(); it.HasNext();
it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
virtual bool HasNext() const = 0;
return (fDelegate ? fDelegate->HasNext() : false);
for (RequestList::Iterator it = fRequests.GetIterator(); it.HasNext();) {
for (RequestList::Iterator it = fRequests.GetIterator(); it.HasNext();) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
if (!iterator.HasNext())
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (groupIterator.HasNext()) {
while (addressIterator.HasNext()) {
while (it.HasNext()) {
while (iterator.HasNext()) {
if (!iterator.HasNext())
bool HasNext() const { return fBaseIterator.HasNext(); }
while (it.HasNext()) {
while (it.HasNext()) {
while (iterator.HasNext()) {
if (!iterator.HasNext())
bool HasNext() const { return fBaseIterator.HasNext(); }
while (it.HasNext()) {
while (iter.HasNext()) {
while (portUsers.HasNext()) {
if (!fEndpointHash.Lookup(port).HasNext()) {
while (iterator.HasNext()) {
while (it.HasNext()) {
while (it.HasNext()) {
while (it.HasNext())
while (buffer != NULL && iterator.HasNext()) {
while (monitorIterator.HasNext())
while (handlerIterator.HasNext())
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (secondIterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iter.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
bool HasNext() const;
it.HasNext();) {
it.HasNext();) {
while (iterator.HasNext()) {
return !iterator.HasNext();
while (iterator.HasNext()) {
while (index < fIteratorIndex && iterator.HasNext()) {
if (iterator.HasNext()) {
while (iterator.HasNext()) {
for (AreaList::ConstIterator it = fAreas.GetIterator(); it.HasNext();) {
for (AreaList::Iterator it = fAreas.GetIterator(); it.HasNext();) {
= breakpoints.GetIterator(); it.HasNext();) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (res == B_OK && iter.HasNext()) {
while (iter.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
for (Iterator it = other.GetIterator(); it.HasNext();) {
if (!fIterator->fCookieMapIterator.HasNext()) {
&& fIterator->fCookieMapIterator.HasNext()) {
if (fIterator == NULL || !fIterator->fCookieMapIterator.HasNext()) {
&& fIterator->fCookieMapIterator.HasNext()) {
while (it.HasNext()) {
while (iterator.HasNext())
for (BPackageInfoSet::Iterator it(this); it.HasNext();) {
virtual bool HasNext() const = 0;
return fDelegate != NULL ? fDelegate->HasNext() : false;
for (EntryMap::Iterator it = directory->GetEntryIterator(); it.HasNext();)
while (it.HasNext()) {
while (it.HasNext()) {
while (it.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (delisted.HasNext())
while (referenced.HasNext())
iterator.HasNext();) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
= volume->PackagesByFileNameIterator(); it.HasNext();) {
= fLatestState->ByNodeRefIterator(); it.HasNext();) {
= newState->ByFileNameIterator(); it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
fActiveState->ByNodeRefIterator(); it.HasNext();) {
fActiveState->ByNodeRefIterator(); it.HasNext();) {
= fLatestState->ByFileNameIterator(); it.HasNext();) {
= fLatestState->ByFileNameIterator(); it.HasNext();) {
= fActiveState->ByFileNameIterator(); it.HasNext();) {
virtual bool HasNext() const;
for (int32 targetIndex = 0; targets.HasNext(); targetIndex++) {
if (targetIndex == 0 && !targets.HasNext())
virtual bool HasNext() const = 0;
virtual bool HasNext() const;
virtual bool HasNext() const;
if (targetSet.HasNext()) {
if (targetSet.HasNext()) {
if (targetSet.HasNext()) {
for (PathList::ConstIterator it = fPaths.GetIterator(); it.HasNext();) {
while (iterator.HasNext()) {
while (it.HasNext()) {
while (iterator.HasNext()) {
while (partitionIterator.HasNext()) {
bool HasNext() const
for (ItemList::Iterator it = sItemList.GetIterator(); it.HasNext();) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (blockIterator.HasNext()) {
while (i.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (i.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (deviceIterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (attribute.HasNext()) {
while (deviceIterator.HasNext()) {
while (iterator.HasNext()) {
if (!iterator.HasNext()) {
while (iterator.HasNext()) {
if (!iterator.HasNext())
while (iterator.HasNext() && last != NULL) {
if (!iterator.HasNext()) {
while (iterator.HasNext() && last != NULL) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iter.HasNext()) {
while (listIter.HasNext()) {
it.HasNext();) {
it.HasNext();) {
it.HasNext();) {
while (i.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (imageIterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (imageIterator.HasNext()) {
for (uint32 i = 0; iterator.HasNext(); i++) {
for (int32 i = 0; hashIterator.HasNext(); i++) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
ASSERT(HasNext());
bool HasNext() const;
if (!iterator.HasNext())
while (iterator.HasNext()) {
if (iterator.HasNext()
if (iterator.HasNext()) {
while (iterator.HasNext()) {
iterator.HasNext() ? ", " : "");
if (idleIterator.HasNext()) {
while (idleIterator.HasNext())
while (it.HasNext()) {
if (iterator.HasNext())
if (iterator.HasNext())
if (iterator.HasNext())
it.HasNext();) {
it.HasNext();) {
while (iterator.HasNext()) {
while (it.HasNext()) {
while (it.HasNext()) {
while (it.HasNext()) {
while (it.HasNext()) {
CPPUNIT_ASSERT(!context->GetCookieJar().GetIterator().HasNext());
CPPUNIT_ASSERT(!context->GetCookieJar().GetIterator().HasNext());
CPPUNIT_ASSERT(!context->GetCookieJar().GetIterator().HasNext());
CPPUNIT_ASSERT(!context.GetCookieJar().GetIterator().HasNext());
while (iter.HasNext()) {
CPPUNIT_ASSERT(!context->GetCookieJar().GetIterator().HasNext());
while (nodeIterator.HasNext()) {
while (deviceIterator.HasNext()) {
while (attrIterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (deviceIterator.HasNext()) {
while (iterator.HasNext()) {
if (!iterator.HasNext())
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (attribute.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (nodeIterator.HasNext()) {
while (iterator.HasNext() && last != NULL) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
CPPUNIT_ASSERT_EQUAL(table.GetIterator().HasNext(), false);
CPPUNIT_ASSERT_EQUAL(table.GetIterator().HasNext(), false);
while (iterator.HasNext()) {
while (iterator.HasNext()) {
for (typename List::ConstIterator iterator = fList->GetIterator(); iterator.HasNext();
bool HasNext() const { return fNext != NULL; }
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (iterator.HasNext()) {
while (res == B_OK && iter.HasNext()) {
while (iter.HasNext()) {