HasName
bool HasName() const;
return fInitStatus == B_OK && HasName() && HasDomain();
if (child->HasName(name, nameLength))
if (item->HasName(name)) {
if (item->ServerDevice() == &serverDevice && item->HasName(device->name)) {
return HasName(name);
if (item->HasName(device->name)) {
bool HasName(const char* name) const;
} else if (variable->HasName(variableName))
} else if (variable->HasName(variableName))